Archive for category PC

PlayStation 3 | Blur Q&A with Gareth Wilson and Ged Talbot

We drop the clutch, swap some paint, and chat all things racing with Bizarre Creations lead designers Gareth Wilson and Ged Talbot about upcoming arcade racer, Blur. Car games tend to fall into one of two major subsets: arcade racing and simulation driving. The former usually relies on drifting, loose steering, and fictional vehicles, while simulation games boast real-world production cars and punishment for braking and turning at the same time

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PlayStation 3 | Blur Q&A with Gareth Wilson and Ged Talbot

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DS | Shippin’ Out March 14-20: God of War III

Huge week at retail also sees launches of Command & Conquer 4, Metro 2033, Dragon Age expansion, new Pokemon for DS, and Resonance of Fate. Kratos has been yelling about vengeance since he first appeared in 2005, and he’s finally on the verge of getting it

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DS | Shippin’ Out March 14-20: God of War III

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PC | Mass Effect 2’s shooter shift examined

GDC 2010: Lead gameplay designer Christina Norman talks about amping up the intensity with heavier emphasis on real-time combat in BioWare’s sci-fi RPG. Who was there: As the 2010 Game Developers Conference entered the home stretch, BioWare lead gameplay designer Christina Norman reflected on the changes made to the company’s latest sci-fi franchise in “Where Did My Inventory Go? Refining Gameplay in Mass Effect 2.” Gunplay was certainly a bigger deal in Mass Effect 2.

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PC | Mass Effect 2’s shooter shift examined

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PC | Mass Effect 2’s shooter shift examined

GDC 2010: Lead gameplay designer Christina Norman talks about amping up the intensity with heavier emphasis on real-time combat in BioWare’s sci-fi RPG.

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PC | Mass Effect 2’s shooter shift examined

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PC | Mass Effect 2’s shooter shift examined

GDC 2010: Lead gameplay designer Christina Norman talks about amping up the intensity with heavier emphasis on real-time combat in BioWare’s sci-fi RPG. Who was there: As the 2010 Game Developers Conference entered the home stretch, BioWare lead gameplay designer Christina Norman reflected on the changes made to the company’s latest sci-fi franchise in “Where Did My Inventory Go? Refining Gameplay in Mass Effect 2.” Gunplay was certainly a bigger deal in Mass Effect 2.

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PC | Mass Effect 2’s shooter shift examined

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PC | Comedy in games no laughing matter

GDC 2010: Tim Schafer, Rhianna Pratchett, and Sean Vanaman trade tips that made Brutal Legend, Overlord, and Tales of Monkey Island humorous hits. Who was there: A panel of industry humorists including DoubleFine Productions founder Tim Schafer (Brutal Legend, Psychonauts), narrative designer and scriptwriter Rhianna Pratchett (Overlord, Heavenly Sword), Telltale Games writer/designer Sean Vanaman (Tales of Monkey Island, Wallace & Gromit’s Grand Adventure), appeared, answering questions posed by A.V.

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PC | Comedy in games no laughing matter

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PC | Comedy in games no laughing matter

GDC 2010: Tim Schafer, Rhianna Pratchett, and Sean Vanaman trade tips that made Brutal Legend, Overlord, and Tales of Monkey Island humorous hits.

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PC | Comedy in games no laughing matter

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PC | Comedy in games no laughing matter

GDC 2010: Tim Schafer, Rhianna Pratchett, and Sean Vanaman trade tips that made Brutal Legend, Overlord, and Tales of Monkey Island humorous hits.

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PC | Comedy in games no laughing matter

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PC | Spotlight On – TERA: The Exiled Realm of Arborea

We get our first look at this massively multiplayer third-person action / role-playing hybrid at GDC. Get the full article at GameSpot ” PC | Spotlight On – TERA: The Exiled Realm of Arborea ” was posted by Andrew Park on Sat, 13 Mar 2010 00:29:24 -0800

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PC | Spotlight On – TERA: The Exiled Realm of Arborea

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PC | Spotlight On – Eve Online Progress Report, Dust 514 Discussion

We get an update on the long-running Eve Online and discuss future plans for Dust 514 and other games from CCP. Get the full article at GameSpot ” PC | Spotlight On – Eve Online Progress Report, Dust 514 Discussion ” was posted by Andrew Park on Fri, 12 Mar 2010 23:39:53 -0800

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PC | Spotlight On – Eve Online Progress Report, Dust 514 Discussion

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